Arkansas Cubing Drive 2018


Date
Dec 1, 2018
City
Bentonville, Arkansas, United States
Venue

The Church of Jesus Christ of Latter-Day Saints

Address
950 Seba Rd, Centerton, AR 72719
Details

Centertom Church building

Contact

Organizers

Organizer
Grant A. Reader
WCA Delegate
Jae Park
Download all the competition's details as PDF here.
Information

Competitors must bring a donation for the Children's Shelter off of their Needs. Please review the details in the "Donation Information tab". Please note that COMPETITORS WILL NOT BE ADMITTED WITHOUT A DONATION.

Please review the competitor information tab before the competition.

Events
Main event
Competitors
62
Registration period

Online registration opened and closed .

Registration requirements
This competition is over, click here to display the registration requirements it used.
Create a WCA account here if you don't have one.
If this is not your first competition, associate your WCA ID to your WCA account here.
Register for this competition here.
There is a competitor limit of 70 competitors.
The base registration fee for this competition is $10 (United States Dollar).
If your registration is cancelled before you will be refunded 100% of your registration fee.
No on the spot registrations will be accepted.


There will be a fundraiser for The Northwest Arkansas Chlidren's Shelter.
In addition to the registration fee, competitors must bring a donation for the Children's Shelter off of their Needs list valuing $10-15. The list can be found at http://nwacs.org/needs/. Extra donations are welcome and appreciated. **COMPETITORS WILL NOT BE ADMITTED WITHOUT A DONATION, regardless of the fee. **

In 48 hours, if you do NOT see your name on the competitors list (the tab on the left side of the screen thay says "Competitors") then please send an email to the contact on the General Info tab.

Highlights
Click here to display the highlights of the competition.

Aaron Huynh won with an average of 8.58 seconds in the 3x3x3 Cube event. Jeremy Collins finished second (10.81) and Jay Rhoades finished third (10.99).

Event Name Best Average Representing Solves
3x3x3 Cube Aaron Huynh 7.81 8.58 United States 8.3210.238.017.819.41
2x2x2 Cube Aaron Huynh 2.03 3.26 United States 4.363.283.742.762.03
4x4x4 Cube Jeremy Collins 37.04 38.92 United States 51.0037.0440.4237.2039.15
5x5x5 Cube Andrew Reich 1:12.72 1:19.69 United States 1:23.471:15.981:26.941:12.721:19.61
6x6x6 Cube Andrew Reich 2:22.41 2:30.09 United States 2:39.022:22.412:28.85
7x7x7 Cube Zachary Walden 3:46.73 4:01.76 United States 4:12.813:46.734:05.74
Pyraminx Aaron Huynh 3.62 4.50 United States 5.653.623.695.474.33
Skewb Titus Sutterfield 3.81 4.61 United States 5.094.666.483.814.09

New Competitors

  • Please try to arrive early for registration and new competitor tutorial.
  • Please bring some form of identification. This will be used to verify your name, birthday, and nationality. (something like a passport or school ID).
  • Please be familiar with all of WCA's regulations, most importantly Article A. If you have any questions about the regulations, feel free to ask us.
  • In each event we will have rounds. We will take the top competitors on to the subsequent rounds. After a round is completed results will be entered into CubeComps. Your name will be highlighted if you made it to the next round.
  • Each round will be divided into groups to help them run more efficiently. We will call the groups in order, along with a last call. Please come bring your puzzle up and wait in the competitor waiting area whenever your group is called. We are allowed to deny you the ability to compete if you do not come up by the last call. On the Group Sheet, you may notice that you have a group as well as a Judging(J), Running(R), Scrambling(S), or Data(D) assignment. If this is the case, then the group you are competing in will have no letter next to it. The Group that you are working will have the letter next to it (i.e. 2J would mean you are judging in Group 2). Please either judge or find someone to take your judging place when you are scheduled to judge. If all the judging stations are full, then don't worry, come help out a little later. You may see that you may have a job in an event that you are not competing in. Please try to help out as much as possible, especially during these times!

All Competitors

  • Please try to arrive at least 30 minutes early for the events you are competing in to ensure that you are on time for that event.
  • All times in the schedule are tentative and subject to change if we are ahead or behind schedule. We may add rounds of events if we run far ahead of schedule.
  • We will use regulation 9p3) for all final rounds. If you are not present when a final starts, you will be withdrawn from that final.
  • It would be wonderful if we could get some volunteer help from the parents. This would require either being present at the judging tutorial or to have someone teach you how to judge later in the day. Judge for however long you'd feel like. It's an excellent way to make the time fly by!
  • Your delegate for this competition is Jae Park. Ask him if you have any questions throughout the day!

Before Inspection:

  1. Reset the timer, so that it shows all zeroes.
  2. Reset the stopwatch, so that it shows all zeroes.
  3. Ask the competitor if they are ready. Wait until they say that they are.

Inspection:

  1. Simultaneously start the stopwatch and lift the cover from the puzzle.
  2. If the stopwatch reaches 8 seconds and the competitor has not started the timer yet, say “8 seconds.”
  3. If the stopwatch reaches 12 seconds and the competitor has not started the timer yet, say “12 seconds.”
  4. If the competitor starts the timer between 15.01 and 17.00, they receive a +2 penalty.
  5. If the competitor starts the timer after 17 seconds, they receive a DNF.

During the solve:

  1. Do not distract the competitor. Refrain from doing any activity that may distract yourself or the competitor, like cubing or looking at your phone
  2. Pay attention to the solve so that if any incident occurs, you can discuss with the delegate. a. Again, do not solve your own cubes while judging!

Cutoffs:

  1. If the competitor fails to make the listed time limit, after they go over that time limit, the judge stops their attempt and the solve is marked a DNF.
  2. If the competitor fails to make the listed cutoff after completing the first 2 attempts (first attempt if the competitor is given 3 attempts), the competitor is finished after those attempts.

After the solve:

  1. Inspect the puzzle without touching or moving it to see if it is solved. If there is a misalignment and you are not sure about the correct penalty, ask for help.
  2. If the competitor touches the puzzle before you have a chance to look at it, the solve is given a DNF. a. If the competitor has not made any moves, you can give them a +2 penalty instead.
  3. Write down the time of the solve on the scorecard. a. If there was no penalty, just write the time shown on the timer. b. If there was a +2 penalty at the beginning of the solve, write “2 +” before writing the time on the timer. c. If there was a +2 penalty at the end of the solve, write “+ 2” after writing the time on the timer. d. All solves with penalties have to include an equals sign and final result. (e.g. 19.57+2=21.57)
  4. If the solve was a DNF, write DNF instead of a time. For Blindfolded, write the time as well.
  5. Put your initials in the Judge column and have the competitor initial in the Comp column.

Blindfolded:

  1. There is no inspection. The competitor starts the solve by starting the timer and taking off the cube cover.
  2. When the competitor starts the timer, start the stopwatch as a backup timer in case they go above 10 minutes.
  3. Once the competitor has starting turning the cube (NOT merely after they have put on their blindfold), hold the barrier between the competitor’s eyes and hands so they wouldn’t be able to see the cube, even without a blindfold.
  4. If the solve was a DNF, write both the time and DNF. E.g. DNF (2:05.987)

Other:

• If it’s the competitor’s first official solve, encourage them to practice using the timer once or twice before inspection.
• If a piece pops out of the puzzle, the competitor has to either reassemble the puzzle with the timer still running, or receive a DNF because the puzzle is not considered solved, it is up to the delegate to decide if the cube is solved depending on what pieces are missing.
• When a puzzle defect happens during a solve, nobody except the competitor can touch any pieces of the cube.

Location:

Group information will be posted here

This competition serves as a fundraiser for The Northwest Arkansas Chlidren's Shelter.
In addition to the registration fee, competitors must bring a donation for the Children's Shelter off of their Needs list valuing $10-15. The list can be found at http://nwacs.org/needs/. Extra donations are welcome and appreciated.
COMPETITORS WILL NOT BE ADMITTED WITHOUT A DONATION, regardless of the fee.

Time limit

If you reach the time limit during your solve, the judge will stop you and your result will be DNF (see Regulation A1a4).
A cumulative time limit may be enforced (see Regulation A1a2).

Cutoff

The result to beat to proceed to the second phase of a cutoff round (see Regulation 9g).

Format

The format describes how to determine the ranking of competitors based on their results. The list of allowed formats per event is described in Regulation 9b. See Regulation 9f for a description of each format.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.