Fort Worth Fall Fiesta 2019


Date
Nov 9, 2019
City
Fort Worth, Texas, United States
Venue

Forthworth Convention Center

Address
1201 Houston Street, Fort Worth, Texas 76102
Details

Room 121A & B

Contact

Organizers

Organizers
Andres Rodriguez, Jae Park, Jeff Park, Riley Norrid, and Vincent Chen
WCA Delegate
Jae Park
Download all the competition's details as PDF here.
Information

Please note that this schedule is subject to change, as we may hold events slightly earlier or later than shown depending on whether the competition is running ahead of schedule or behind schedule.

This competition is recognized as an official World Cube Association competition. Therefore, all competitors should be familiar with the WCA regulations. If you are new to competing, you may want to look at CubingUSA's Competitor Tutorial.

Events
Main event
Competitors
95
Registration period

Online registration opened and closed .

Registration requirements
This competition is over, click here to display the registration requirements it used.
Create a WCA account here if you don't have one.
If this is not your first competition, associate your WCA ID to your WCA account here.
Register for this competition here.
There is a competitor limit of 120 competitors.
The base registration fee for this competition is $25 (United States Dollar).
If your registration is cancelled before you will be refunded 50% of your registration fee.
No on the spot registrations will be accepted.


Any requested changes to registration before registration closes will be honored. Your registration is not complete until your name shows up on the list. If you believe you paid and your name isn't showing up, please contact us so that we can assist you.
Competitors MUST register and pay online in order to compete.

Highlights
Click here to display the highlights of the competition.

Jeff Park won with an average of 8.50 seconds in the 3x3x3 Cube event. Jason Lee finished second (8.87) and Azhar Virani finished third (9.16).

Event Name Best Average Representing Solves
3x3x3 Cube Jeff Park 7.81 8.50 United States 8.798.397.819.198.32
4x4x4 Cube Azhar Virani 29.57 30.96 United States 29.5736.1930.6730.6931.52
3x3x3 Blindfolded Jeff Park 19.02 DNF United States DNF19.0219.82
Pyraminx Andres Rodriguez 2.41 3.12 United States 2.412.803.972.604.12
Skewb Riley Norrid 2.93 3.52 United States 3.762.933.163.743.65
Square-1 Jason Lee 7.75 8.65 United States 9.157.757.998.849.13

This competition has a competitor limit of 120 people, with a $25 registration fee payed via Stripe.

If the competitor limit is filled, you may still register and pay the registration fee if you wish, but you will be placed on a waitlist. Your registration will not be accepted unless a spot opens up.

New Competitors

  • Please try to arrive early to watch the new competitor introduction at 8:00AM.
  • Please bring some form of identification. This will be used to verify your name, birthday, and nationality. (something like a passport or school ID).
  • Please be familiar with all of WCA's regulations, most importantly Article A. If you have any questions about the regulations, feel free to ask us.
  • We have a video made specifically for new cubers, just to show them the basics of competing. This video will explain most of what any cuber competing for the first time will need to know. https://www.youtube.com/watch?v=dPL3eV-A0ww&t=2s
  • In each event we will have rounds. We will take the top competitors on to the subsequent rounds. After a round is completed results will be entered into CubeComps. Your name will be highlighted if you made it to the next round.
  • Each round will be divided into groups to help them run more efficiently. We will call the groups in order, along with a last call. Please come bring your puzzle up and wait in the competitor waiting area whenever your group is called. We are allowed to deny you the ability to compete if you do not come up by the last call. On the Group Sheet, you may notice that you have a group as well as a Judging(J), Running(R), and Scrambling(S) assignment. If this is the case, then the group you are competing in will have no letter next to it. The Group that you are working will have the letter next to it (i.e. 2J would mean you are judging in Group 2). Please either judge or find someone to take your judging place when you are scheduled to judge. If all the judging stations are full, then don't worry, come help out a little later. You may see that you may have a job in an event that you are not competing in. Please try to help out as much as possible, especially during these times!

All Competitors

  • Please try to arrive at least 30 minutes early for the events you are competing in to ensure that you are on time for that event.
  • We will use regulation 9p3) for all final rounds. If you are not present when a final starts, you will be withdrawn from that final.
  • Please note that this schedule is subject to change, as we may hold events slightly earlier or later than shown depending on whether the competition is running ahead of schedule or behind schedule.
  • It would be wonderful if we could get some volunteer help from the parents. This would require either being present at the judging tutorial or to have someone teach you how to judge later in the day. Judge for however long you'd feel like. It's an excellent way to make the time fly by!
  • Your delegate for this competition is Jae Park. Ask him if you have any questions throughout the day!

Before Inspection:

  1. Reset the timer, so that it shows all zeroes.
  2. Reset the stopwatch, so that it shows all zeroes.
  3. Ask the competitor if they are ready. Wait until they say that they are.

Inspection:

  1. Simultaneously start the stopwatch and lift the cover from the puzzle.
  2. If the stopwatch reaches 8 seconds and the competitor has not started the timer yet, say “8 seconds.”
  3. If the stopwatch reaches 12 seconds and the competitor has not started the timer yet, say “12 seconds.”
  4. If the competitor starts the timer between 15.01 and 17.00, they receive a +2 penalty.
  5. If the competitor starts the timer after 17 seconds, they receive a DNF.

During the solve:

  1. Do not distract the competitor. Refrain from doing any activity that may distract yourself or the competitor, like cubing or looking at your phone
  2. Pay attention to the solve so that if any incident occurs, you can discuss with the delegate. a. Again, do not solve your own cubes while judging!

Cutoffs:

  1. If the competitor fails to make the listed time limit, after they go over that time limit, the judge stops their attempt and the solve is marked a DNF.
  2. If the competitor fails to make the listed cutoff after completing the first 2 attempts (first attempt if the competitor is given 3 attempts), the competitor is finished after those attempts.

After the solve:

  1. Inspect the puzzle without touching or moving it to see if it is solved. If there is a misalignment and you are not sure about the correct penalty, ask for help.
  2. If the competitor touches the puzzle before you have a chance to look at it, the solve is given a DNF. a. If the competitor has not made any moves, you can give them a +2 penalty instead.
  3. Write down the time of the solve on the scorecard. a. If there was no penalty, just write the time shown on the timer. b. If there was a +2 penalty at the beginning of the solve, write “2 +” before writing the time on the timer. c. If there was a +2 penalty at the end of the solve, write “+ 2” after writing the time on the timer. d. All solves with penalties have to include an equals sign and final result. (e.g. 19.57+2=21.57)
  4. If the solve was a DNF, write DNF instead of a time. For Blindfolded, write the time as well.
  5. Put your initials in the Judge column and have the competitor initial in the Comp column.

Blindfolded:

  1. There is no inspection. The competitor starts the solve by starting the timer and taking off the cube cover.
  2. When the competitor starts the timer, start the stopwatch as a backup timer in case they go above 10 minutes.
  3. Once the competitor has starting turning the cube (NOT merely after they have put on their blindfold), hold the barrier between the competitor’s eyes and hands so they wouldn’t be able to see the cube, even without a blindfold.
  4. If the solve was a DNF, write both the time and DNF. E.g. DNF (2:05.987)

Other:

• If it’s the competitor’s first official solve, encourage them to practice using the timer once or twice before inspection.
• If a piece pops out of the puzzle, the competitor has to either reassemble the puzzle with the timer still running, or receive a DNF because the puzzle is not considered solved, it is up to the delegate to decide if the cube is solved depending on what pieces are missing.
• When a puzzle defect happens during a solve, nobody except the competitor can touch any pieces of the cube.

Group information will be posted after the registration is close.
Note:

You'll be competing in each group assigned the sheet "Groups" whereas column "D" - "Group for judging" shows your assigned group as a judge.
In a separate sheet "Judges", you can find the list of judges of each event and group.

Live results will be updated through cubecomp.com. cubecomps

Image description
TheCubicle.us will be sponsoring this competition!

A free blindfold to all 3x3x3 Blindfolded competitors! (Success not required :-)

Time limit

If you reach the time limit during your solve, the judge will stop you and your result will be DNF (see Regulation A1a4).
A cumulative time limit may be enforced (see Regulation A1a2).

Cutoff

The result to beat to proceed to the second phase of a cutoff round (see Regulation 9g).

Format

The format describes how to determine the ranking of competitors based on their results. The list of allowed formats per event is described in Regulation 9b. See Regulation 9f for a description of each format.

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