Hverdagscubing I - Måløv Park 2022
- Date
- Aug 10, 2022
- City
- Ballerup, Denmark
- Venue
Fælleshuset i Måløv Park
- Address
- Klakkebjerg 1E, 2750 Ballerup
- Contact
- Organization team
- Organizers
- Daniel Vædele Egdal, Dansk Speedcubing Forening, and Thomas Sonnenberg Jarner
- WCA Delegates
- Callum James Goodyear-Jørgensen, Daniel Anker Hermansen, and Daniel Vædele Egdal
- Download all the competition's details as PDF .
- Information
Alle deltagere skal være til stede under alle grupper!
Forholdene under blind disciplinerne bliver måske værre end normalt til konkurrencer.
All competitors must be present during all groups!
The conditions under the blind events might be worse than usual for competitions.
- Events
- Main event
- Competitors
- 39
- Registration period
-
Online registration opened and closed .
- Registration requirements
-
This competition is over, click here to display the registration requirements it used.Create a WCA account here if you don't have one.
If this is not your first competition, associate your WCA ID to your WCA account here.
Register for this competition here.
There is a competitor limit of 40 competitors.
The base registration fee for this competition is 70 kr. (Danish Krone).
If your registration is cancelled before you will be refunded 50% of your registration fee.
Registrants on the waiting list may be accepted onto the competitor list until .
If you are a registered competitor you may change your registered events until on the Register tab.
No on the spot registrations will be accepted.
Spectators can attend paying an entry fee of 20 kr. (Danish Krone).
Vi bruger MobilePay til at betale tilmeldingsgebyret. Gebyret skal overføres til koden, 5240MH, som hedder "Tilmelding Måløv Park". I tilfælde af, at du ikke har MobilePay, så kontakt arrangørholdet.
We will be using MobilePay to pay the registration fee. The fee needs to be transferred to the code, 5240MH, which is called "Tilmelding Måløv Park". In case you don't have MobilePay, please contact the organisation team.
- Highlights
-
Click here to display the highlights of the competition.
Martin Vædele Egdal won with an average of 7.31 seconds in the 3x3x3 Cube event. Daniel Vædele Egdal finished second (7.36) and William Jensen finished third (7.79).
Event | Name | Best | Average | Representing | Solves | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
3x3x3 Cube | Martin Vædele Egdal | 6.11 | 7.31 | Denmark | 8.41 | 7.60 | 6.92 | 6.11 | 7.40 | |||
2x2x2 Cube | William Jensen | 1.64 | 1.82 | Sweden | 1.64 | 7.00 | 1.75 | 1.99 | 1.71 | |||
4x4x4 Cube | Martin Vædele Egdal | 29.25 | 31.74 | Denmark | 31.05 | 29.25 | 31.52 | 34.96 | 32.66 | |||
5x5x5 Cube | Magnus Patrick Kanstrup | 54.09 | 56.32 | Denmark | 56.10 | 1:00.32 | 54.09 | 54.82 | 58.05 | |||
6x6x6 Cube | Martin Vædele Egdal | 1:32.49 | 1:33.49 | Denmark | 1:34.25 | 1:33.72 | 1:32.49 | |||||
7x7x7 Cube | Martin Vædele Egdal | 2:25.16 | 2:30.12 | Denmark | 2:30.59 | 2:34.61 | 2:25.16 | |||||
3x3x3 Blindfolded | Martin Vædele Egdal | 18.03 | 20.51 | Denmark | 22.45 | 21.06 | 18.03 | |||||
3x3x3 One-Handed | Martin Vædele Egdal | 8.98 | NR | 12.28 | Denmark | 14.09 | 16.06 | 11.42 | 11.34 | 8.98 | ||
Clock | Asbjørn Brummer Birkelund | 4.91 | NR | 6.29 | Denmark | 6.04 | 4.91 | 7.51 | 6.95 | 5.87 | ||
Megaminx | Martin Vædele Egdal | 36.96 | 41.76 | Denmark | 40.62 | 47.39 | 40.36 | 44.31 | 36.96 | |||
Pyraminx | Martin Vædele Egdal | 2.14 | 3.06 | Denmark | 3.23 | 2.49 | 2.14 | 3.46 | 4.55 | |||
Skewb | Daniel Vædele Egdal | 2.19 | 3.05 | Denmark | 4.37 | 3.41 | 2.87 | 2.88 | 2.19 | |||
Square-1 | Martin Vædele Egdal | 7.03 | 8.11 | Denmark | 7.03 | 9.22 | 7.78 | 8.97 | 7.57 | |||
4x4x4 Blindfolded | Daniel Anker Hermansen | 1:49.66 | DNF | Denmark | 1:49.66 | DNF | DNF |
Der er et pizzaria ca 300 meter fra lokalet. Vi kan lave en gruppebestilling ved tjek-ind, så det kan spises i pausen.
Der er også en Coop365 (supermarked) ca samme afstand fra lokalet.
Konkurrencen slutter relativt tidligt, så man kan spise aftensmad efter konkurrencen.
There is a pizza place around 300 meters, from the venue. We can make a group order at check-in, so the food will be ready in the break.
There is also a Coop365 (supermarket) around the same distance from the venue.
The competition ends relatively early, so you can eat dinner after the competition has ended.
Alle deltagere vil blive inddelt i et hold, hvor man er umiddelbart 4 personer. Den ene halvdel (altså 2 personer) af hvert hold vil deltage i første gruppe (16:15-17:40), og den anden halvdel af hvert hold deltager i anden gruppe (18:10-19:35). Når den ene halvdel deltager, er den anden halvdel 'hjælpere' (dommere og blandere).
Det vil sige, at man kommer hele tiden til at skulle lave noget under konkurrencen, og skal være til stede under begge grupper.
Arrangørene vil prøve at fordele folk sådan, at der er mindst to kompetente blandere per hold, og prøve at fordele folk sådan at man er sammen med andre der laver ca de samme discipliner. Hvis man har et meget specifikt ønske om at være sammen med en bestemt person, så kan man skrive til arrangørene. Det er dog ikke sikkert dette er muligt.
Every competitior will be divided into a team, which consists of initially 4 persons. Half of the group (2 persons) of every team will participate in the first group (16:15-17:40), and the other half of every team will participate in the second group (18:10-19:35). When half of the team is solving, the other half are 'helpers' (judges and scramblers).
That means that you will always have something to do during the competition, and that you have to be present during both groups.
The organisers will try to divide people, in a way so there are two competent scramblers in every team, and try to divide the teams into people who are doing similar events. If you have wish to be in the same group with another participant, please contact the organisation team. Though this may not be possible.
Der er sat 45 minutter af kumulativt til at lave alle de discipliner man vil.
Alle deltagere vil få adgang til et Google Sheet ark som man kan bruge til at udregne hvor lang tid man har brugt. Alle som laver mere end tre discipliner, og forventer at bruge end 20 minutter opfordres til at bruge det, så at man ved en fejl ikke går over tidsgrænsen.
Deltagere bør inden konkurrencen udregne hvor mange løsninger de kan nå at lave i de forskellige discipliner de ønsker at deltage i, og hvor lang tid det tager. I det ark man får delt, vil der være et par eksempler.
Man kan deltage i disciplinerne i valgfri rækkefølge, selvom der kan komme lidt restriktioner rundt om blind-disciplinerne.
There is a 45 minutes cumulative time limit to solve all the events you want to.
Every competitior will get access to a Google Sheet, which can be used to calculate how much time has been used. Everyone who solves more than three events, and expects to use more than 20 minutes, are adviced to use it, so you by accident don't go above the time limit.
Competitors should, prior to the competition, calculate how many solves they are able to do in the events they wish to participate in, and how long it would take. In the shared sheet, there will be a couple of examples.
You can participate in every event in the order of your choice, though there can be some restrictions around the blind events.
Time limit
If you reach the time limit during your solve, the judge will stop you and your result will be DNF (see Regulation A1a4).
A cumulative time limit may be enforced across rounds (see Guideline A1a2++).
Format
The format describes how to determine the ranking of competitors based on their results. The list of allowed formats per event is described in Regulation 9b. See Regulation 9f for a description of each format.