Planeta do Saber 2.0 2019


Date
Jul 27 - 28, 2019
City
Fortaleza, Ceará, Brazil
Venue

Escola Creche Planeta do Saber

Address
Rua Professor Lino da Encarnação, 1270
Contact
Organization team
Organizers
Davi de Andrade Iácono, Francisco Thales Rocha Sousa, Gustavo Penaforte Brito, and Iuri Grangeiro Carvalho
WCA Delegate
Rafael de Andrade Cinoto
Download all the competition's details as PDF here.
Information

Feel free to write us for more help in English.

Events
Main event
Competitors
49
Registration period

Online registration opened and closed .

Registration requirements
This competition is over, click here to display the registration requirements it used.
Create a WCA account here if you don't have one.
If this is not your first competition, associate your WCA ID to your WCA account here.
Register for this competition here.
There is a competitor limit of 100 competitors.
The base registration fee for this competition is R$15 (Brazilian Real).
Registration fees won't be refunded under any circumstance.
On the spot registrations will be accepted with a base registration fee of R$15 (Brazilian Real).


As inscrições podem ser feitas até no dia do torneio e a taxa de R$ 15 será paga na data e local do torneio.

The registration fee will have to be paid in cash at the venue.

Highlights
Click here to display the highlights of the competition.

Caio Hideaki Sato won with an average of 7.87 seconds in the 3x3x3 Cube event. Iuri Grangeiro Carvalho finished second (9.31) and Enzo Mattos finished third (9.89).

Event Name Best Average Representing Solves
3x3x3 Cube Caio Hideaki Sato 7.24 7.87 Brazil 7.637.249.288.347.65
2x2x2 Cube Enzo Mattos 1.49 2.67 Brazil 1.492.403.502.123.78
4x4x4 Cube Francisco Moraes Mandalozzo 34.54 35.38 Brazil 34.6534.5435.4536.0538.81
6x6x6 Cube Enzo Mattos 2:03.46 2:07.70 Brazil 2:10.402:03.462:09.23
3x3x3 Blindfolded Enzo Mattos 1:01.85 DNF Brazil 1:01.85DNFDNF
3x3x3 One-Handed Iuri Grangeiro Carvalho 9.13 11.53 Brazil 9.1311.8210.3712.4013.84
Megaminx Enzo Mattos 56.07 57.80 Brazil 56.171:01.4858.2359.0156.07
Pyraminx Caio Hideaki Sato 3.55 4.60 Brazil 4.335.213.555.714.27
Skewb Davi de Andrade Iácono 3.11 4.43 Brazil 3.834.693.116.184.78
Square-1 Francisco Moraes Mandalozzo 13.87 15.22 Brazil 15.9815.6718.9813.8714.00
3x3x3 Multi-Blind Enzo Mattos 10/10 59:10 Brazil 10/10 59:10
3x3x3 With Feet Rafael de Andrade Cinoto 31.41 40.74 Brazil 49.7939.4131.4143.9638.84

Se você nunca participou de uma competição antes, veja este tutorial para entender as principais regras. Veja também as recomendações abaixo.

Tutorial de competição

Então você finalmente achou uma competição que poderá participar. E agora? Embora todas as competições sejam diferentes, esse é um guia para te ajudar a aproveitar sua competição ao máximo.

1. Esteja familiarizado com o Regulamento da WCA
A World Cube Association (WCA) é o órgão oficial do Cubo Mágico como esporte. O Regulamento da WCA contém as regras que são seguidas pelos competidores durante as competições em todo o mundo. Não é necessário conhecer a fundo todas as regras, mas ler sobre elas é bem útil.

2. Inscrições
Na maioria das competições, você pode se inscrever pela internet. Inscrevendo-se com antecedência, você ajuda o organizador a saber quantas pessoas esperar no evento, e poder preparar o material com antecedência. Inscreva-se somente quando tiver certeza que irá para a competição, mas não deixe para o último minuto. Se quiser alterar sua inscrição, basta entrar em contato com o organizador.

3. Pratique
Você já resolveu o cubo na frente de muita gente? Muitos competidores ficam nervosos ao resolver na competição. Tente praticar na frente de amigos, familiares ou em lugares públicos. Você ainda vai ficar nervoso na competição, mas relaxe e tente conseguir tempos que são bons para você mesmo.

4. Prepare seus quebra-cabeças
Se os adesivos estiverem ruins, talvez seja preciso trocá-los, para que sejam aceitos na competição.

5. Planeje seu dia
Você vai querer passar a maior parte do tempo na competição. Nos intervalos que não estiver competindo, você pode conversar com outros competidores, pegar algumas dicas, ver diferentes quebra-cabeças ou assistir outras pessoas competindo. Já faça planos para o almoço. Procure saber onde almoçar próximo da competição e leve dinheiro suficiente.

6. Confirmando presença na competição
Se você se inscreveu antecipadamente, confirmar é simples, basta apenas dar seu nome ao chegar. Algumas competições possuem taxa de inscrição e, nesses casos, veja no site se deverá pagar antes ou somente no dia, no próprio local.

7. Espere seu nome ser chamado
Todos competirão sempre em grupos. Mesmo se vários competidores forem chamados, e você não, não se preocupe. Sempre será avisado quando o último grupo foi chamado. Se seu nome não for chamado após a última chamada dos competidores, daí procure o organizador.

8. Quando chamado, traga seu quebra-cabeça resolvido
Quando for chamado para competir, leve seu quebra-cabeça resolvido para onde indicarem. Depois se sente na área de espera, onde deve esperar para ser chamado.

9. Quando chamado, vá para a mesa
Uma pessoa irá chamar seu nome, indicando uma mesa para você competir, fique atento.

10. Após a resolução, volte para a área de espera
Em uma rodada, você irá resolver seu quebra-cabeça 5 vezes (3 vezes para algumas modalidades). Depois que você terminar uma solução, retorne para a área de espera e espere ser chamado novamente. Deixe seu quebra-cabeça com o juiz, pois ele será levado para ser embaralhado de novo.
Às vezes estipula-se um tempo de corte (veja o cronograma) para uma rodada. Você tem 2 (ou 1 para algumas modalidades) tentativas para fazer abaixo desse tempo e assim completar as 5 resoluções. Caso contrário, fará apenas 2 (ou 1). Os resultados serão listados no ranking da WCA em todo caso.

11. Após as resoluções, volte para a plateia
Após ter realizado as 5 resoluções, você terminou aquela rodada. Pegue seu quebra-cabeça de volta e vá para a plateia.

12. Divirta-se
Não é nenhum bicho de sete cabeças. Você está lá para se divertir, assim como todos lá estão. Apenas relaxe e aproveite a competição.

FOR FIRST-TIME COMPETITORS:
There are multiple things a first-timer must know before competing. All newcomers must be familiar with the WCA Regulations before competing. There is a video here for the basic overview of the rules.

In addition, please read this document before coming to the competition to learn about the procedures for judging. Thanks to Olivér Perge and Niki Placskó for providing this detailed judging information document.

Competitor Guide

So you've found a competition that you'll be able to attend. But what do you do now? This page is meant to help you have an enjoyable competition experience. While all competitions vary, these are simply general guidelines.

1. Be familiar with the WCA regulations
World Cube Association (WCA) is the governing body of competitive speedcubing. The WCA Regulations are the rules that are followed by the competitors during a competition. It's not necessary to know all the rules by heart, but reading over them is helpful. We'll try to emphasize the most important later.

2. Register
Many competitions have an online form you can use to register. By registering in advance, you help the organizer to know what kind of turnout to expect and to be able to get things ready in advance. Register when you know you're going to the competition, don't wait until the last minute. If you want to change your registration, simply contact the organizer and ask them to make the changes. Also, registering allows the organizer to contact you with updates if needed (for example, weather related updates).

3. Practice
Sure, you may have learned all your OLL's and PLL's, but have you practiced solving in front of people? Many first time competitors are nervous about solving at a competition. Try solving in front of friends and family members or in public places. You may still be nervous at a competition, but don't worry. Every competitor there has had to start out at some point. Just relax and try to get some times that are good for yourself.

4. Get your puzzles ready
Make sure your puzzles are competition legal and comply with all the regulations regarding puzzles. The stickers shouldn't be overly worn out and none should be missing. In case they are, you could buy new ones at any cube store.

5. Plan your day
You'll probably want to spend most of your time at the competition. In between competing, you can hang out with other cubers and learn some great tips, see some cool puzzles, and watch other speedcubers. You will want to make sure you have a plan for lunch. Some competitions provide lunch to competitors, while others may simply have a break and let competitors find their own lunch. Make sure you know what your competition will be doing and have cash if you need to buy your own lunch.

6. Check in at the competition
If you've registered beforehand, this process may be as simple as giving your name. Some competitions will have a registration fee. This is usually based on the number of events you enter. The fee (if any) will be on the competition website. Since you know what events you'll be competiting in, try to bring your exact registration fee in cash. While not required, it'll help out the organizers if they don't have to spend time making change.

7. Wait for your name to be called
Participants are called to solve in groups, so don't worry if your name isn't called for an event in which you registered. Just wait until your group is called and if it is not, you can contact the organisers when the round is about to finish.

8. When called, bring your cube up to the judge
When your name is called, you will need to bring your solved puzzle to the designated area. You will be told to sit in an area waiting to be called. You are now very close to competing. Do not wander off!

9. Go to the solving station as and when instructed
The runners will call you to your solving station once your puzzle is scrambled. You will then perform your solve. More details on this can be found at Completing your solve.

10. After you have solved, go back to the waiting area
In a round, you will solve your puzzle 5 times (3 times for certain puzzles). So once you've completed a solve, go back to the waiting area and wait to be called again. Do not take your cube when you go back as it will be taken to be scrambled for the next scramble. In a combined round, you may not do all five solves. If you don't achieve a certain qualifying time in the first one or two solves, you may not be given the rest of the solves. Your solves will still be listed in the WCA database, but you won't finish an average.

11. After all your solves, go back to the audience
Once you have completed all 5 solves, you are done for that round. Take your puzzle and go sit down.

12. Have fun!
This isn't the SAT or open-heart surgery. You're there to have a fun time, everyone else is there to have a fun time too. Just relax and enjoy the competition.

Time limit

If you reach the time limit during your solve, the judge will stop you and your result will be DNF (see Regulation A1a4).
A cumulative time limit may be enforced (see Regulation A1a2).

Cutoff

The result to beat to proceed to the second phase of a cutoff round (see Regulation 9g).

Format

The format describes how to determine the ranking of competitors based on their results. The list of allowed formats per event is described in Regulation 9b. See Regulation 9f for a description of each format.

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