Wellington Mind Games 2020
- Date
- Feb 1, 2020
- City
- Wellington, New Zealand
- Venue
- Address
- 72 Kemp St, Kilbirnie, Wellington 6022, New Zealand
- Details
Matairangi Room
- Website
- Wellington Mind Games 2020 website
- Contact
- Organizer
- Joshua Brungar
- WCA Delegates
- Alex Asbery and James Macdiarmid
- Download all the competition's details as PDF .
- Information
Wellington Mind Games 2020 is an official World Cube Association (WCA) sanctioned speedcubing competition. It is focused on some of the more mentally demanding events, that are given less of a focus in normal competitions - blindfolded and fewest moves solving, specifically.
The competition is open to all competitors regardless of experience or skill. There will also be event-based time limits in place, to ensure we stay on schedule, especially given the time taken by fewest moves solving. No prior experience in WCA competitions is necessary, but competitors should be familiar with the WCA regulations.
The main event of this competition is Fewest Moves
- Events
- Main event
- Competitors
- 43
- Registration period
-
Online registration opened Wednesday, December 18, 2019 at 5:00 AM UTC and closed Tuesday, January 28, 2020 at 6:00 AM UTC.
- Registration requirements
-
This competition is over, click here to display the registration requirements it used.Register for this competition here.
There is a competitor limit of 60 competitors.
The base registration fee for this competition is $30 (New Zealand Dollar).
If your registration is cancelled before Tuesday, January 28, 2020 at 6:00 AM UTC you will be refunded 50% of your registration fee.
No on the spot registrations will be accepted.
If the competitor limit is reached an email will be sent out which will require you to reply in order to confirm attendance to the competition.
Payment is done through the same site as registration.
- Highlights
-
Click here to display the highlights of the competition.
Tom Nelson won with a mean of 30.67 moves in the 3x3x3 Fewest Moves event. James Macdiarmid finished second (30.67) and Tom Stanton-Barnett finished third (34.00).
Event | Name | Best | Average | Representing | Solves | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
3x3x3 Cube | Lucas O'Connell | 7.56 | 9.24 | Italy | 9.34 | 9.70 | 7.56 | 8.67 | DNF | |||
4x4x4 Cube | Finn Trass | 28.91 | 33.12 | New Zealand | 33.48 | 35.15 | 36.25 | 28.91 | 30.73 | |||
6x6x6 Cube | Tom Stanton-Barnett | 2:09.48 | 2:21.18 | New Zealand | 2:27.89 | 2:26.17 | 2:09.48 | |||||
3x3x3 Blindfolded | Lucas O'Connell | 26.32 | DNF | Italy | 26.32 | 27.28 | DNF | |||||
3x3x3 Fewest Moves | Tom Nelson | 29 | 30.67 | New Zealand | 30 | 29 | 33 | |||||
Megaminx | James Macdiarmid | 43.03 | 49.44 | New Zealand | 48.88 | 51.23 | 43.03 | 48.20 | DNF | |||
4x4x4 Blindfolded | Jim Zhu | 4:52.18 | DNF | New Zealand | 4:52.18 | DNF | DNF | |||||
3x3x3 Multi-Blind | Tom Nelson | 25/33 57:58 | New Zealand | 25/33 57:58 |
Event | Round | Format | Time limit | Cutoff | Proceed |
---|---|---|---|---|---|
3x3x3 Cube | First round | Ao5 | 10:00.00 | Top 12 advance to next round | |
Final | Ao5 | 10:00.00 | |||
4x4x4 Cube | First round | Bo2 / Ao5 | 10:00.00 | 2 attempts to get < 2:00.00 | Top 8 advance to next round |
Final | Ao5 | 10:00.00 | |||
6x6x6 Cube | First round | Bo1 / Mo3 | 10:00.00 | 1 attempt to get < 4:00.00 | Top 4 advance to next round |
Final | Mo3 | 10:00.00 | |||
3x3x3 Blindfolded | First round | Bo3 | 10:00.00 | Top 4 advance to next round | |
Final | Bo3 | 10:00.00 | |||
3x3x3 Fewest Moves | Final | Mo3 | 1 hour | ||
Megaminx | First round | Bo2 / Ao5 | 10:00.00 | 2 attempts to get < 2:00.00 | Top 4 advance to next round |
Final | Ao5 | 10:00.00 | |||
4x4x4 Blindfolded | Final | Bo3 | 30:00.00 cumulative* | ||
5x5x5 Blindfolded | Final | Bo3 | 30:00.00 cumulative* | ||
3x3x3 Multi-Blind | Final | Bo1 | 10:00.00 per cube, up to 60:00.00 |
Time limit
If you reach the time limit during your solve, the judge will stop you and your result will be DNF (see Regulation A1a4).
A cumulative time limit may be enforced (see Regulation A1a2).
Cutoff
The result to beat to proceed to the second phase of a cutoff round (see Regulation 9g).
Format
The format describes how to determine the ranking of competitors based on their results. The list of allowed formats per event is described in Regulation 9b. See Regulation 9f for a description of each format.